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The Path of Exile: A Declaration of Balance on Harvest Expansion

"Grinding Gear Games" released a new manifesto for "Path of Exile" development. The publisher revealed more about what it hopes to improve with Harvest expansion.

GGG said that each expansion will bring an opportunity to reassess the current goals, improve the current weak game mechanics, and reduce the power of those too strong games.

Two-handed weapons and slow attacks are one of the areas to be enhanced in the path of exile. This type of weapon is very likely to obtain a rich POE Currency, but with the passage of time, its ability has declined relative to one-handed weapons. In harvesting, GGG hopes to restore this power while maintaining risk.

Generally, they are slower than one-handed weapons and do not have the mechanical devices that come with shields or dual-handed weapons. But now they have more defensive advantages. Slow and heavy blows can now cause enough damage, and even the toughest bosses can be dazed without having to invest too much in amazing machinery. New area effects and powerful sources of damage inherited from the area, and can unlock the passive points of life and defense as needed. Includes new options for defensive crying effects and new Armor cornerstones.

Another good news for Harvest will be the brand. Their design gives them the ability to clean the area with negative play and damage the boss with minimal downtime. This usually means that the branded characters did not participate in many challenging mechanisms, but ran around waiting for the death of the enemy.

The purpose of these changes is to make Kramos something more influential in the battle. At the risk of standing still and using skills while surrounded by enemies, this also paid off greatly. Multiple different calls can now be used. This is a great opportunity for a lot of POE Currency PS4, so that you can use them in a variety of ways in one character. Several new Clamores passive groups have been added. This guarantees more investment to recover from the cooling method, faster use time, when using the "Strike" attack to give a strong damage bonus and reward multiple "crying" use.
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