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The path of exile deploys new renderers and new skills

Grinding Gear Games called on Spock to help solve some of the technical problems in The Path of Exile. No, wait-he is Vulcan, GGG is using Vulkan, a new renderer that will provide "more stable performance than DirectX 11, especially under high CPU load." But this can Make beautiful gestures?

You can choose by selecting the Vulkan beta version from the "Graphics Options" screen under "Renderer". It "does not magically make your graphics card perform better", but it should reduce stutters and stalls, and generally make "performance more stable." The key is that it gives POE Currency complete control over how resources are managed, allowing games to better utilize your hardware according to their specific requirements.

Currently, Vulkan is actually a bit slower than DirectX 11, but the team hopes that this will be resolved when the upcoming extension is released next month. You can read technical details about driver processing and multithreading and dynamic shaders on the POE site.

Path of Exile: Harvest will also add "influence" skills. GGG introduced new support and new impact skills, and some existing skills have been reclassified as Impact. It also revealed which capabilities are now considered to be influential, how to improve them, and information about the new "shatter impact" capabilities.

GGG hopes to provide more support for the two-handed playing style and the slower but stronger construction. These changes come with improvements to the two-handed base type in Clamores and more support in the passive tree.

The shredder is a 12-level attack that sends five cracks in multiple directions when it hits the ground. At the end of each crack, the explosion of the pile gushes out of the ground and stays there for a short time. If these bets are in other ``impact or cry'' skill areas used by you or friendly players, the bets will explode, causing damage to the area around you. The combination of the crack area and the area of ??the blast pile eventually causes the damage to spread over a large area, and the explosion overlaps near the location you are affected.

You can switch between crushing the shredder and using cry. This allows you to kill surrounding enemies by detonating piles while preparing to use the skill next time. You can also easily activate them with "impact jumps" on the piles. Any explosive pile can detonate other nearby piles, so you can hit it repeatedly to leave traces of the pile, and then activate them with POE Trade.
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